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 UT99 tutorial [problem se zrychlovanim ut] by Heascratcher

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PostSubject: UT99 tutorial [problem se zrychlovanim ut] by Heascratcher   Sat 21 Jun - 21:05

by Headscratcher

1: Odinstalovat AMD 64b processor driver / nebo nejaky podobny nazev

osobne mam zkusenosti s jednojadrovym procesorem nevim jak se chova dvoujadro od amd na Intelu není problem … alespon u me ne

2: Stahnout nejlepe D3D9 z odkazu , na ty mas udelany nastaveni …

3.Stazeny soubor nahrat do slozky Unreal Tournament\System / najdes ji tam kde mas instalovanou hru

4. V options --- preferences --- video dat change --- > restartuje se hra a zadas ukazat všechny drivery a přepneš na D3D9 odkliknes , potom muzes hru vypnout

5. ve slozce Systém najdes soubor UnrealTournament.ini , otevřeš ho v nejakem textovem editoru a pokud tam nemas tak pouze nakopíruješ jinak vymenis puvodni nastaveni za tato:

Dulezite polozky vysvětlím , moje cervene vysvetlivky pak smaz !!!

[D3D9Drv.D3D9RenderDevice]
BufferClippedActorTris=True
BufferTileQuads=True
CacheStaticMaps=False
ColorizeDetailTextures=False
Coronas=False
DescFlags=0
Description=NVIDIA GeForce 7600 GT
DetailClipping=False
DetailMax=2
DetailTextures=True
DynamicTexIdRecycleLevel=100
FrameRateLimit=85 // frameratelimit je potrebne nastavit stejne jako refreshrate pro hladky chod hry ja pouzivam 85 HZ , zaroven ti to odstrani to zrychlovani
GammaCorrectScreenshots=True
GammaOffset=0.300000 // zde pak muzes ještě vice zesvětlit plochu , zadavej male hodnoty
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
HighDetailActors=True
LODBias=0.000000
MaxAnisotropy=16 // anisotropni filtrovani, zadej podle sve karty
MaxLogTextureSize=8
MaxLogVOverU=8
MaxLogUOverV=8
MinLogTextureSize=0
MaxTMUnits=0
MaskedTextureHack=False
NoAATiles=True
NoFiltering=False
NumAASamples=4 // hodnota antialiasingu
OneXBlending=False
RefreshRate=85 // refresh podle tvého monitoru
RequestHighResolutionZ=False
SceneNodeHack=True
ShinySurfaces=True
SinglePassDetail=False
SinglePassFog=True
SmoothMaskedTextures=False
SwapInterval=0 // vertikalni synchronizace , ja pouzivam vypnuto zapnuto znamena hodnota 1
TexDXT1ToDXT3=False
Use16BitTextures=False
Use565Textures=False
UseAA=True // timto zapnes antialiasing
UseAlphaPalette=True
UseDetailAlpha=True
UseFragmentProgram=True
UseMultiTexture=True
UsePalette=True
UsePrecache=True
UsePureDevice=False
UseS3TC=False
UseSoftwareVertexProcessing=False
UseSSE=True
UseSSE2=True
UseTexIdPool=True
UseTexPool=True
UseTrilinear=True
UseTripleBuffering=False
UseVertexProgram=True
VolumetricLighting=True
ZRangeHack=True

Ještě to mirne doladime …opet v UnrealTournament.ini

a)


[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=1.000000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=False // odstrani cervenani obrazu pri tom kdyz jsi zasazen ...
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=30.000000
Decals=True
NoDynamicLights=False
UseDirectInput=True
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High

b)

[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr // vypnes demo na uvodu hry …
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777
Class=Botpack.TMale1

c)

[Core.System]
PurgeCacheDays=999 // uchovani polozek v cache ...
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

d)


[Engine.GameEngine]
CacheSizeMegs=192 // zvyseni velikosti cache ...
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=De

Po tomto by melo ut bezet jako po masle ... doufam ! :-P

ps: kdyby se nekomu chtelo bylo by dobry kdyby udelal preklad do AJ =)
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PostSubject: Re: UT99 tutorial [problem se zrychlovanim ut] by Heascratcher   Sat 21 Jun - 21:59

by Headscratcher:

1: Try to uninstall AMD 64b processor driver (something like that).
-> personal experience with singlecore AMD processor
- dunno about dual core AMD cpus...
- Intels are fine as far as I know

2. Download D3D9 from here. (the settings are made for D3D)

3. Load the downloaded file into your Unreal Tournament\System directory.

4. Go to: Options/Preferences/Video/ click on "change" => the game will close and a video driver dialog will open. Click to "show all devices" (something like that) , switch to D3D9.

5. Go to your "UT/System" folder, open the "UnrealTournament.ini" file in a text editor, find the section below and replace it with given lines:
(I added some comments for important lines - do not copy these comments into the ini file!!!)

[D3D9Drv.D3D9RenderDevice]
BufferClippedActorTris=True
BufferTileQuads=True
CacheStaticMaps=False
ColorizeDetailTextures=False
Coronas=False
DescFlags=0
Description=NVIDIA GeForce 7600 GT
DetailClipping=False
DetailMax=2
DetailTextures=True
DynamicTexIdRecycleLevel=100
FrameRateLimit=85 // you should use the same value which refreshrate is set to for the smooth gameplay
GammaCorrectScreenshots=True
GammaOffset=0.300000 // apart from brightness, another way to add some more light onto the screen. Try to stick with small values. Higher gamma makes the screen too light.
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
HighDetailActors=True
LODBias=0.000000
MaxAnisotropy=16 // anisotropic filtering, should be set within the range of your graphic card's anisotropic filtering level
MaxLogTextureSize=8
MaxLogVOverU=8
MaxLogUOverV=8
MinLogTextureSize=0
MaxTMUnits=0
MaskedTextureHack=False
NoAATiles=True
NoFiltering=False
NumAASamples=4 // determines the level of antialiasing
OneXBlending=False
RefreshRate=85 // should be set to the same value your monitor uses (right click on desktop/properties/setings/advanced/monitor)
RequestHighResolutionZ=False
SceneNodeHack=True
ShinySurfaces=True
SinglePassDetail=False
SinglePassFog=True
SmoothMaskedTextures=False
SwapInterval=0 // 1=on ; 0=off
TexDXT1ToDXT3=False
Use16BitTextures=False
Use565Textures=False
UseAA=True // antialiasing on/off (True/False)
UseAlphaPalette=True
UseDetailAlpha=True
UseFragmentProgram=True
UseMultiTexture=True
UsePalette=True
UsePrecache=True
UsePureDevice=False
UseS3TC=False
UseSoftwareVertexProcessing=False
UseSSE=True
UseSSE2=True
UseTexIdPool=True
UseTexPool=True
UseTrilinear=True
UseTripleBuffering=False
UseVertexProgram=True
VolumetricLighting=True
ZRangeHack=True

We've still got to edit 4 more sections in the same file:

a)

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=1.000000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=False // the screen gets red for a fragment of second when you're hit. "True" removes this flash
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=30.000000
Decals=True
NoDynamicLights=False
UseDirectInput=True
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High

b)

[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr // ????
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777
Class=Botpack.TMale1

c)

[Core.System]
PurgeCacheDays=999 // keeps the content stored in your cache files...
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

d)

[Engine.GameEngine]
CacheSizeMegs=192 // increases the max cache size...
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=De



Hopefully, these minor changes should make the game smoother and more enjoyable :-P

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PostSubject: Re: UT99 tutorial [problem se zrychlovanim ut] by Heascratcher   Sat 21 Jun - 22:23

gw both king

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PostSubject: Re: UT99 tutorial [problem se zrychlovanim ut] by Heascratcher   Sun 22 Jun - 9:45

error lol!



in
[D3D9Drv.D3D9RenderDevice] or [OpenGLDrv.OpenGLRenderDevice] for user opengl

FrameRateLimit=85 is not the valu of your refreshrate..it's for go down the graphic card .You must be at the most high wishout lag.


PS: if tou have ATI run D3Dxx if you run NVIDIA run OpenGL
In the two posibility don't run with the standar render of patch 436. Take one new here http://cwdohnal.home.mindspring.com/utglr/

in
[WinDrv.WindowsClient]
MinDesiredFrameRate=30.000000 it's here you must set your monitor computor.If you have 85 hertz you set 85.000000


UseJoystick=False Razz

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